managementapi.blogg.se

Mine imator stuff by david
Mine imator stuff by david










mine imator stuff by david
  1. #MINE IMATOR STUFF BY DAVID GENERATOR#
  2. #MINE IMATOR STUFF BY DAVID VERIFICATION#

Frossa was struggling to animate TF2 characters beyond what Minecraft allowed and he used my primitive 3D animator made for the competition game, with a Steve character hacked in (with change-able skin).

#MINE IMATOR STUFF BY DAVID GENERATOR#

At around October 2010 I found Minecraft and during the course of 2011 I became more familiar with its mechanics, making tools such as a redstone simulator, a redstone display generator and most notably a music creator (Minecraft Note Block Studio ).Įarly 2012. This project failed as well due to a lack of minigame ideas.

mine imator stuff by david

I evolved my 3D animator slightly to improve the interface and support more characters. During the next year there was a GameMaker competition and I tried making yet another 3D game, this time a minigame collection à la Mario Party. Needless to say, I lost motivation to work on the game due to my limited 3D experience. In 2009 I wanted to create a rather complex 3D game (naive and ambitious teen as usual) and I made a simple 3D animating program for the in-game animations, featuring the characters found in the game. (See Version History ) This story had been told by David himself and is as follows: Mine-imator was long in conception before it's first beta version. Since that video's release, other youtube channels have started forming and thus the popularity. The program reached critical acclaim after the release of Frossa's Meet the Pyro in Minecraft video. It is well known for being easy to use, graphically pleasing, and being freeware. The program has since been in development for eight and more years, undergoing various improvements, bugfixes, and graphical updates.

#MINE IMATOR STUFF BY DAVID VERIFICATION#

Oh.and I would've posted this info on the forum, but email address verification is broken! (I'm Xane_MM if anyone reading this is an admin/moderator and would like to help me sign up without the broken email verification.Mine-imator is a 3D animation software created by David Norgren back in August 21st, 2012. Is there any way this can be fixed, or will there be a fix for this at all? do you know what might be happening here? This glitch is unpredictable and could make animating hard if it affects a character. (I just tested it again and it seems this glitch can be unpredictable For me, the camera still went back to the start (despite not having a keyframe to do so) and Mary instantly switches into her initial walk stance.

mine imator stuff by david

After a bit, the camera and Mary return to their intended places. Move the timeline to where Mary (the girl) walks out of her house, and you will notice the camera slides backward and Mary slides motionlessly back into the house through the door. Extract the files then load the project in Mine-imator. Since I've only encountered this oddity in the project I was making today, I've attached it below. Here's a GIF of the glitch happening (though it only affects the camera here, the purple diamonds on the timeline.) I looked in the project file and can't find any keyframes that I didn't place, especially not where it snaps back to their proper places. If I change the first keyframe in any way, this "invisible keyframe" reflects those changes. If the timeline is moved beyond the last actual keyframe, the camera and characters will slide back to the places they were at the beginning of the scene, then snapping back to where they are supposed to after that.īasically, it's as if there was a keyframe placed on every object (and part) on the timeline that's identical to the first one on frame 0. Everything worked fine but after I added enough animation, I found a bug that's hard to explain. Today in Mine-imator, I was animating a cutscene for a potential Minecraft LP.












Mine imator stuff by david